6 July, 2020
HOUDINI - Create a Pebble Shore - Part 1/4 Ground

We are going to start our shore by creating the ground using a grid, sculpting, and the mountain node, as well as creating the ground material.

13 July, 2020
HOUDINI - Create a Pebbles Shore - Part 2/4 Pebbles

In this tutorial, we will procedurally generate the pebbles geometry and export them for later use in our project.

20 July, 2020
HOUDINI - Create a Pebble Shore - Part 3/4 Scattering Pebbles

In this tutorial, we will scatter pebbles over the ground using a Copy Stamp SOP node. We will utilize attributes such as pscale and rot to drive our randomization. After creating a simple material, we will use the Material Style Sheet to randomize the combination of geometry and material.

27 July, 2020
HOUDINI - Create a Pebble Shore - part 4/4 adding grass and water

In this tutorial, we will scatter grass over the ground using a Copy Stamp SOP node. Additionally, we will utilize attributes such as pscale and rot to drive our randomization. After creating a simple material, we will use the Material Style Sheet and a custom attribute to randomize the values of the grass map, giving a unique look to each instance.