Crafting Imaginary Realms with Passion and Precision.

Welcome to my world of boundless creativity and technical mastery in the realm of 3D animation! Over the past two decades, my journey in this dynamic field has transformed from a mere interest into an unwavering passion and a flourishing profession.

In the intricate tapestry of production, I've seamlessly woven my expertise through various facets – from the meticulous artistry of modeling and character animation to the technical finesse of rigging and dynamic simulations. This extensive experience has granted me an intimate understanding of the entire CGI pipeline.

My toolkit predominantly features Maya, where I've sculpted environments, crafted characters, and breathed life into them through the art of character animation. Python scripting has become my creative ally, empowering me to develop tools that streamline and enhance the creative process.

While Maya has been a constant companion, my heart has recently been captivated by the enchanting procedural workflow of Houdini. The ability to swiftly populate vast scenes and orchestrate dynamic simulations of water, smoke, and fire has opened new dimensions in my artistic expression.

In the realm of surfacing, the duo of Substance Designer and Painter has revolutionized my approach to texturing and shading, adding depth and realism to my creations. Every project becomes a playground for innovation and a testament to the evolving landscape of CG tools.

Leading projects and teams, I leverage my comprehensive knowledge to not only foresee potential challenges but also to engineer solutions that elevate workflow efficiency, enabling teams to achieve more in less time without compromising on quality.

knowledge
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Maya, API
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Houdini, VEX
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Photoshop
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After Effects
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Substance Painter
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Substance Designer
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Nuke
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Python
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PySide, Qt
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Unreal
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Unity
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Arnold
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Renderman
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Redshift
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VRay
Skills
Pipeline Tools Dev

My tools for Maya, Houdini, and Nuke, ranging from task automation to project management tools with UI, have helped enhance workflow efficiency.

3d Environment Artist

It is a delight for me to create fully surfaced models for the animation and VFX industry. My work in this field spans from conceptualization to execution. I am passionate about crafting detailed and captivating scenes that contribute to the overall visual narrative of projects.

Character Rigger

As an animator, I bring a wealth of expertise to character rigging in the animation industry, having created numerous character rigs. A good rig, for me, has to be intuitive, efficient in evaluation, and bring joy to the animators.

Character Animator

With advanced training from Animation Mentor in character animation, I bring a refined skill set to breathe life into animated characters. My passion lies not only in capturing dynamic movements but also in infusing characters with distinct personalities and inner thoughts.

Houdini Artist

With comprehensive knowledge of Houdini FX, I've delved into a variety of dynamic simulations, ranging from pyro simulations to cloth and fluid simulations. Whether crafting subtle effects or delivering breathtaking visual spectacles, I find immense joy in pushing the boundaries of creativity on the screen.

Experience
Character Rigger, Pipeline TD
Nicklodeon - New York, NY
Nov 2019 / Feb 2024
  • Led character rigging efforts for various projects and troubleshooted rigs from vendor studios.
  • Collaboratively managed the 3D pipeline, ensuring best practices and creating solutions to ensurethebest flow of projects.
  • Spearheaded the development of a shot management tool, facilitating team collaborationandsignificantly enhancing production efficiency.
  • Collaboratively managed the 3D pipeline, ensuring best practices and creating solutions to ensurethebest flow of projects.
    • Awards
    • 2024 - Kidscreen Award.
    • 2023 - Webby Award.
    • 2023 - Emmy Nomination.
    • 2022 - Webby Award.
    • 2022 - Emmy Nomination.
    Houdini Artist
    ROOF Studio - Brooklyn, NY
    Oct 2019

    Utilized Houdini as the primary 3D content creation tool and Nuke for compositing while working on aHonda Ridgeline project.

    3D Generalist, Animator, Rigger VFX Artist
    JW Studio LLC - Patterson, NY
    May 2011 / Oct 2019
  • Executed a diverse array of tasks, including 3D modeling, shading, 3D character animation,and character rigging.
  • Assumed the role of Animation Team Lead, overseeing shot assignments, providing feedback,andmaintaining effective communication within the animation team.
  • Took on the role of VFX Supervisor, conducting detailed shot list breakdowns, planning execution, on-set supervision, and working together with the comp team.
  • Executed a diverse array of tasks, including 3D modeling, shading, 3D character animation,and character rigging.
  • Producer, 3D Generalist
    Digital Fantasia - Rio de Janeiro, Brazil
    Aug 2001 / May 2011
  • Analyse and breakdown projects, plan execution, and estimate costs.
  • Manage pipeline, and handle communication with team and clients.
  • Execute a wide range of tasks, 3d modeling, and shading, 3d animation.
  • Education
    Advence Character Animation
    AnimationMentor.com
    2007

    Computer Science with Python
    USP - São Paulo University (coursera)
    2023

    Object-Oriented Data Structures in C++
    Coursera
    2019

    VEX in Houdini
    CGMA | Computer Graphics Master Academy
    2018

    Major in Physic
    UFRJ - Federal university of Rio De Janeiro
    2005 (Uncompleted)