HOUDINI - Create a Pebble Shore - Part 3/4 Scattering Pebbles
In this tutorial, we will scatter pebbles over the ground using a Copy Stamp SOP node. We will utilize attributes such as pscale and rot to drive our randomization. After creating a simple material, we will use the Material Style Sheet to randomize the combination of geometry and material.
HOUDINI - Create a Pebble Shore - part 4/4 adding grass and water
In this tutorial, we will scatter grass over the ground using a Copy Stamp SOP node. Additionally, we will utilize attributes such as pscale and rot to drive our randomization. After creating a simple material, we will use the Material Style Sheet and a custom attribute to randomize the values of the grass map, giving a unique look to each instance.